1 |
floatsiner += floatsinerspeed; |
2 |
fly = sin(floatsiner / 8) * 3 * ((floatsinerspeed * 2) - 1); |
3 |
flyx = 0; |
4 |
if (dancelv >= 1) |
5 |
flyx = cos(floatsiner / 8) * 3 * ((floatsinerspeed * 2) - 1); |
6 |
if (dancelv == 4) |
7 |
{ |
8 |
flyx = 0; |
9 |
fly = 0; |
10 |
} |
11 |
offx = x + 20; |
12 |
offy = y + 18; |
13 |
if (condition == 0) |
14 |
{ |
15 |
if (fade == 0) |
16 |
fade_a = 1; |
17 |
if (fade == 1) |
18 |
fade_a = abs(sin(floatsiner / 13)); |
19 |
if (dancelv == 0) |
20 |
draw_sprite_ext(spr_joker_main, 0, offx + flyx, offy + fly, 2, 2, 0, c_white, fade_a); |
21 |
if (dancelv == 1) |
22 |
draw_sprite_ext(spr_joker_dance, floatsiner / 3, offx + flyx, offy + fly, 2, 2, 0, c_white, 1); |
23 |
if (dancelv == 2) |
24 |
draw_sprite_ext(spr_joker_tired, 0, offx + flyx, offy + fly, 2, 2, 0, c_white, 1); |
25 |
if (dancelv == 3) |
26 |
{ |
27 |
dancesiner += 1; |
28 |
for (i = 0; i < 7; i += 1) |
29 |
{ |
30 |
if (i >= 1) |
31 |
{ |
32 |
shadowx[i] += sin(i + (floatsiner / 5)) * 8 * sfactor[i]; |
33 |
shadowy[i] += cos(i + (floatsiner / 5)) * 4 * sfactor[i]; |
34 |
} |
35 |
dalpha[i] = sin(i + (dancesiner / 9)); |
36 |
if (dalpha[i] < 0 && i >= 1) |
37 |
{ |
38 |
shadowx[i] = 60 - random(120); |
39 |
shadowy[i] = 60 - random(120); |
40 |
sfactor[i] = 1.5 - random(3); |
41 |
} |
42 |
draw_sprite_ext(spr_joker_dance, (dancesiner / 2) + (i / 4), x + shadowx[i], y + shadowy[i], 2, 2, 0, image_blend, dalpha[i]); |
43 |
} |
44 |
} |
45 |
if (dancelv == 4) |
46 |
draw_sprite_ext(spr_joker_teleport, 1, offx + flyx, offy + fly, 2, 2, 0, c_white, 1); |
47 |
} |
48 |
if (condition == 1) |
49 |
{ |
50 |
if (maxdist >= 150) |
51 |
maxdist = 150; |
52 |
sinadd = 0.8 + (maxdist / 50); |
53 |
if (sinadd < 0.8) |
54 |
sinadd = 0.8; |
55 |
if (sinadd > 2) |
56 |
sinadd = 2; |
57 |
siner += sinadd; |
58 |
sinx = sin(siner / 4) * maxdist; |
59 |
siny = -abs(sin(siner / 4)) * (maxdist * 0.7); |
60 |
ji = 0; |
61 |
if (sinx > (maxdist / 2) && maxdist > 15) |
62 |
ji = 1; |
63 |
if (sinx < (-maxdist / 2) && maxdist > 15) |
64 |
ji = 2; |
65 |
if (maxdist < 4) |
66 |
ji = 3; |
67 |
for (i = 0; i < (maxchain - 1); i += 1) |
68 |
draw_sprite_ext(spr_jokerchain, ji, (offx + (sinx * (i / maxchain))) - 2, offy + 6 + ((siny - 32) * (i / maxchain)) + fly, 2, 2, 0, c_white, 1); |
69 |
draw_sprite_ext(spr_jokerbody, 0, offx - 42, (offy + fly) - 2, 2, 2, 0, c_white, 1); |
70 |
draw_sprite_ext(spr_jokerhead, ji, (offx + sinx) - 2, (offy + siny + fly) - 14, 2, 2, 0, c_white, 1); |
71 |
maxdist -= 1; |
72 |
if (maxdist <= 0) |
73 |
{ |
74 |
maxdist = 0; |
75 |
condition = 0; |
76 |
} |
77 |
} |
78 |
if (condition == 2) |
79 |
{ |
80 |
with (obj_heroparent) |
81 |
image_alpha -= 0.25; |
82 |
if (sndcon == 0) |
83 |
{ |
84 |
snd_play(snd_spearappear); |
85 |
sndcon = 1; |
86 |
} |
87 |
draw_sprite_ext(spr_joker_main, 0, offx, offy + fly, size, 2, 0, c_white, 1); |
88 |
size -= 0.5; |
89 |
if (size <= 0) |
90 |
{ |
91 |
with (obj_heroparent) |
92 |
image_alpha = 0; |
93 |
sndcon = 0; |
94 |
size = 2; |
95 |
condition = 4; |
96 |
} |
97 |
} |
98 |
if (condition == 3) |
99 |
{ |
100 |
with (obj_heroparent) |
101 |
image_alpha += 0.25; |
102 |
if (sndcon == 0) |
103 |
{ |
104 |
snd_play(snd_spearappear); |
105 |
sndcon = 1; |
106 |
} |
107 |
draw_sprite_ext(spr_joker_main, 0, offx, offy + fly, size, 2, 0, c_white, 1); |
108 |
size += 0.5; |
109 |
if (size >= 2) |
110 |
{ |
111 |
with (obj_heroparent) |
112 |
image_alpha = 1; |
113 |
size = 2; |
114 |
condition = 0; |
115 |
sndcon = 0; |
116 |
} |
117 |
} |
118 |
if (condition == 4) |
119 |
{ |
120 |
if (global.turntimer <= 10) |
121 |
{ |
122 |
timer = 0; |
123 |
condition = 3; |
124 |
size = 0; |
125 |
} |
126 |
} |
127 |
if (condition == 5) |
128 |
{ |
129 |
timer += 1; |
130 |
if (timer == 1) |
131 |
{ |
132 |
spintimer = 0; |
133 |
s_xscale = 2; |
134 |
s_yscale = 2; |
135 |
s_sprite = spr_joker_teleport; |
136 |
s_y = 0; |
137 |
s_vspeed = 0; |
138 |
s_alpha = 1; |
139 |
snd_play(scr_84_get_sound("snd_joker_metamorphosis")); |
140 |
} |
141 |
if (timer >= 1 && timer <= 3) |
142 |
{ |
143 |
s_xscale *= 1.3; |
144 |
s_yscale *= 0.7; |
145 |
} |
146 |
if (timer >= 5 && timer <= 15) |
147 |
{ |
148 |
s_xscale *= 0.7; |
149 |
s_yscale *= 1.3; |
150 |
} |
151 |
if (timer >= 15 && timer <= 30) |
152 |
{ |
153 |
spintimer += 1; |
154 |
s_xscale = sin(spintimer / 3) * 2; |
155 |
s_sprite = spr_joker_scythebody; |
156 |
s_yscale *= 0.7; |
157 |
if (s_xscale >= 2) |
158 |
s_xscale = 2; |
159 |
if (s_yscale <= 2) |
160 |
s_yscale = 2; |
161 |
} |
162 |
if (timer >= 30 && timer < 41) |
163 |
{ |
164 |
spintimer += 1; |
165 |
s_xscale = sin(spintimer / 3) * 2; |
166 |
s_vspeed -= 3; |
167 |
s_y += s_vspeed; |
168 |
s_alpha -= 0.1; |
169 |
} |
170 |
if (timer >= 41) |
171 |
{ |
172 |
if (instance_exists(obj_battlecontroller)) |
173 |
{ |
174 |
if (global.turntimer > 10) |
175 |
{ |
176 |
timer = 0; |
177 |
condition = 4; |
178 |
} |
179 |
} |
180 |
} |
181 |
draw_sprite_ext(s_sprite, 0, offx, offy + s_y, s_xscale, s_yscale, 0, image_blend, s_alpha); |
182 |
} |
183 |
if (condition == 0 || condition == 1) |
184 |
{ |
185 |
if (dancelv <= 2) |
186 |
{ |
187 |
draw_set_color(c_black); |
188 |
draw_rectangle(((x + (sprite_width / 2)) - 20 - fly) + flyx, (y + 80) - (fly / 2), x + (sprite_width / 2) + 30 + fly + flyx, y + 85 + (fly / 2), false); |
189 |
} |
190 |
} |