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gml_Object_obj_healeffect_Create_0

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1
alarm[0] = 1;
gml_Object_obj_healeffect_Alarm_0.gml

times += 1; instance_create(x + 30 + random(20), y + 30 + random(20), obj_healsparkle); alarm[0] = 3; if (times > 2) instance_destroy();
2
times = 0;
3
targetx = x;
4
targety = y;