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gml_Object_obj_healeffect_Alarm_0

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1
times += 1;
2
instance_create(x + 30 + random(20), y + 30 + random(20), obj_healsparkle);
3
alarm[0] = 3;
gml_Object_obj_healeffect_Alarm_0.gml

times += 1; instance_create(x + 30 + random(20), y + 30 + random(20), obj_healsparkle); alarm[0] = 3; if (times > 2) instance_destroy();
4
if (times > 2)
5
    instance_destroy();