1 |
if (global.monster[myself] == 1) |
2 |
{ |
3 |
if (global.mnfight == 1 && talked == 0) |
4 |
{ |
5 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
} (); |
6 |
if (!instance_exists(obj_darkener)) |
7 |
instance_create(0, 0, obj_darkener); |
8 |
hb = instance_create(x - 100, y, obj_heartblcon); |
9 |
hb.sprite_index = choose(spr_heartblcon_4, spr_heartblcon_5); |
10 |
if (acting == 2) |
11 |
hb.sprite_index = spr_heartblcon_2; |
12 |
if (acting == 3) |
13 |
hb.sprite_index = spr_heartblcon_3; |
14 |
talked = 1; |
15 |
talktimer = 0; |
16 |
} |
17 |
if (talked == 1 && global.mnfight == 1) |
18 |
{ |
19 |
rtimer = 0; |
20 |
if (button1_p() && talktimer > 15) |
21 |
talktimer = talkmax; |
22 |
talktimer += 1; |
23 |
if (talktimer >= talkmax) |
24 |
{ |
25 |
with (obj_heartblcon) |
26 |
instance_destroy(); |
27 |
global.mnfight = 2; |
28 |
} |
29 |
if (global.mnfight == 2) |
30 |
{ |
31 |
if (!instance_exists(obj_moveheart)) |
32 |
scr_moveheart(); |
33 |
if (!instance_exists(obj_growtangle)) |
34 |
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle); |
35 |
} |
36 |
} |
37 |
if (global.mnfight == 2 && attacked == 0) |
38 |
{ |
39 |
with (obj_heartblcon) |
40 |
instance_destroy(); |
41 |
rtimer += 1; |
42 |
if (rtimer == 12) |
43 |
{ |
44 |
rr = scr_monsterpop(); |
45 |
global.turntimer = 180; |
46 |
if (rr == 1) |
47 |
{ |
48 |
dc = instance_create(x, y, obj_spinheart); |
49 |
dc.joker = 1; |
50 |
dc.type = 0; |
51 |
dc.target = mytarget; |
52 |
dc.damage = global.monsterat[myself] * 5; |
53 |
} |
54 |
else |
55 |
{ |
56 |
dc = instance_create(x, y, obj_dbulletcontroller); |
57 |
dc.type = 33; |
58 |
dc.ratio = 1.3 - (instance_number(object_index) / 10); |
59 |
dc.target = mytarget; |
60 |
dc.damage = global.monsterat[myself] * 5; |
61 |
if (instance_number(object_index) > 1 && instance_number(obj_dbulletcontroller) > 1) |
62 |
{ |
63 |
with (dc) |
64 |
instance_destroy(); |
65 |
} |
66 |
} |
67 |
turns += 1; |
68 |
attacked = 1; |
69 |
global.typer = 6; |
70 |
global.fc = 0; |
71 |
rr = choose(0, 1, 2, 3, 4); |
72 |
if (rr == 0) |
73 |
global.battlemsg[0] = * Head Hathy's body moves silently. ; |
74 |
if (rr == 1) |
75 |
global.battlemsg[0] = * Head Hathy showed no emotion at all. ; |
76 |
if (rr == 2) |
77 |
global.battlemsg[0] = * Head Hathy whispered something unhearable. ; |
78 |
if (rr == 3) |
79 |
global.battlemsg[0] = * Head Hathy's mind is an enigma. ; |
80 |
if (rr == 4) |
81 |
global.battlemsg[0] = * Smells like a lonely kiss. ; |
82 |
if (global.monsterstatus[myself] == 1) |
83 |
global.battlemsg[0] = * Head Hathy's beat slows. ; |
84 |
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3)) |
85 |
global.battlemsg[0] = * Head Hathy's beat seems to stutter. ; |
86 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
87 |
global.msg[0] = * Head Hathy is skipping beats. ; |
88 |
} |
89 |
else |
90 |
{ |
91 |
global.turntimer = 120; |
92 |
} |
93 |
} |
94 |
if (global.mnfight == 2) |
95 |
{ |
96 |
if (global.turntimer <= 1) |
97 |
{ |
98 |
if (instance_exists(obj_hathyfightevent) && firstturn == 0) |
99 |
{ |
100 |
if (checkhp1 <= global.hp[1]) |
101 |
{ |
102 |
if (checkhp2 <= global.hp[2]) |
103 |
{ |
104 |
with (obj_battlecontroller) |
105 |
noreturn = 1; |
106 |
with (obj_hathyfightevent) |
107 |
con = 15; |
108 |
} |
109 |
} |
110 |
} |
111 |
firstturn = 1; |
112 |
if (battlecancel == 1) |
113 |
global.mercymod[myself] = 999; |
114 |
} |
115 |
} |
116 |
} |
117 |
if (global.myfight == 3) |
118 |
{ |
119 |
xx = __view_get(e__VW.XView, 0); |
120 |
yy = __view_get(e__VW.YView, 0); |
121 |
if (acting == 1 && actcon == 0) |
122 |
{ |
123 |
actcon = 1; |
124 |
global.msg[0] = * HEAD HATHY - AT 8 DF 0 * It learned to hide its feelings...Delay 11 is that strength?Wait for inputClose Message ; |
125 |
scr_battletext_default(); |
126 |
} |
127 |
if (acting == 2 && actcon == 0) |
128 |
{ |
129 |
rr = choose(0, 1, 2); |
130 |
global.msg[0] = * You flirted with Head Hathy.Delay 11 * It was highly effective.Wait for inputClose Message ; |
131 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (myself, 100); |
132 |
scr_battletext_default(); |
133 |
battlecancel = 1; |
134 |
actcon = 1; |
135 |
} |
136 |
if (acting == 3 && actcon == 0) |
137 |
{ |
138 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (myself, 100); |
139 |
actcon = 1; |
140 |
if (global.flag[504 susie_flirted] == 0) |
141 |
{ |
142 |
global.msg[0] = * You ordered SUSIE to flirt with the enemy!Wait for input ; |
143 |
scr_susface(1, 0); |
144 |
global.msg[2] = ; |
145 |
global.msg[3] = \E1* Annnnnnnnnd hell no.Wait for input ; |
146 |
scr_ralface(4, 6); |
147 |
global.msg[5] = * Aww,Delay 11 Susie,Delay 11 it's OK if you don't know how!Wait for input ; |
148 |
scr_susface(6, 7); |
149 |
global.msg[7] = * What?Delay 11 Shut up,Delay 11 that's not the problem!Wait for input ; |
150 |
scr_ralface(8, 6); |
151 |
global.msg[9] = * ... Are you sure?Wait for input ; |
152 |
scr_susface(10, 7); |
153 |
global.msg[11] = * Alright,Delay 11 LOOK,Delay 11 wise guy! I'll show you! Watch this!Wait for input ; |
154 |
global.msg[12] = \E0* AHEM.Wait for inputClose Message ; |
155 |
actcon = 20; |
156 |
acttimer = 0; |
157 |
} |
158 |
if (global.flag[504 susie_flirted] == 1) |
159 |
{ |
160 |
global.msg[0] = * You ordered SUSIE to flirt with the enemy!Wait for input ; |
161 |
scr_susface(1, 2); |
162 |
global.msg[2] = * Hell nah.Delay 11 Let's see Ralsei do it.Wait for input ; |
163 |
scr_ralface(3, 1); |
164 |
global.msg[4] = * I suppose if it can't be helped...!Wait for input ; |
165 |
global.msg[5] = \E0* Hathy,Delay 11 your beauty is just... transcendent.Wait for input ; |
166 |
global.msg[6] = \E8* Your hair is like a waterfall of...Wait for input ; |
167 |
global.msg[7] = \E1* ... wait,Delay 11 um,Delay 11 do you have hair,Delay 11 or...Wait for inputClose Message ; |
168 |
actcon = 22; |
169 |
} |
170 |
if (global.flag[504 susie_flirted] == 2) |
171 |
{ |
172 |
global.msg[0] = * You ordered SUSIE to flirt with the enemy!Wait for input ; |
173 |
scr_susface(1, 7); |
174 |
global.msg[2] = * Oh my god,Delay 11 Kris!!!Delay 11 I can't!!Delay 11 Do it yourself!!Wait for inputClose Message ; |
175 |
actcon = 25; |
176 |
} |
177 |
if (global.flag[504 susie_flirted] >= 3) |
178 |
{ |
179 |
global.msg[0] = * You flirted with the enemies.Delay 11 It worked!Delay 11 (Susie did not help.)Wait for inputClose Message ; |
180 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (0, 100); |
181 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (1, 100); |
182 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (2, 100); |
183 |
} |
184 |
global.flag[504 susie_flirted] += 1; |
185 |
scr_battletext_default(); |
186 |
} |
187 |
if (actcon == 1 && !instance_exists(obj_writer)) |
188 |
{ |
189 |
actcon = 0; |
190 |
scr_attackphasescr_attackphasefunction scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if (techwon == 0)
{
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
else
{
scr_wincombat();
}
}
} (); |
191 |
if (delete_n == 1) |
192 |
instance_destroy(); |
193 |
} |
194 |
if (actcon == 20 && !instance_exists(obj_writer)) |
195 |
{ |
196 |
snd_pause(global.batmusic[0]); |
197 |
acttimer += 1; |
198 |
if (acttimer >= 60) |
199 |
actcon = 21; |
200 |
} |
201 |
if (actcon == 21) |
202 |
{ |
203 |
global.fe = 2; |
204 |
global.msg[0] = * So,Delay 11 uh...Wait for input ; |
205 |
global.msg[1] = * Come here...Delay 11 often?Wait for inputClose Message ; |
206 |
scr_battletextscr_battletextfunction scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (); |
207 |
actcon = 22; |
208 |
} |
209 |
if (actcon == 22 && !instance_exists(obj_writer)) |
210 |
{ |
211 |
snd_resume(global.batmusic[0]); |
212 |
hspeed = 6; |
213 |
global.msg[0] = * (Head Hathy felt awkward and left...)Wait for input ; |
214 |
scr_susface(1, 7); |
215 |
global.msg[2] = * HEY,Delay 11 GET BACK HERE AND LET ME FLIRT WITH YOU!!!Wait for inputClose Message ; |
216 |
if (global.flag[504 susie_flirted] == 2) |
217 |
{ |
218 |
global.msg[0] = * (Head Hathy felt awkward and left...)Wait for input ; |
219 |
scr_ralface(1, 3); |
220 |
global.msg[2] = * Oh,Delay 11 oh dear!Delay 11 Wait!!Wait for input ; |
221 |
scr_susface(3, 2); |
222 |
global.msg[4] = * Not so easy,Delay 11 huh!?Wait for inputClose Message ; |
223 |
} |
224 |
scr_battletext_default(); |
225 |
delete_n = 1; |
226 |
actcon = 23; |
227 |
global.monster[myself] = 0; |
228 |
} |
229 |
if (actcon == 23) |
230 |
{ |
231 |
if (x >= (__view_get(e__VW.XView, 0) + 640)) |
232 |
actcon = 1; |
233 |
} |
234 |
if (actcon == 25 && !instance_exists(obj_writer)) |
235 |
{ |
236 |
global.msg[0] = * You said some sweet lines. The enemies were deeply enamored!Wait for inputClose Message ; |
237 |
scr_battletext_default(); |
238 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (0, 100); |
239 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (1, 100); |
240 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
} (2, 100); |
241 |
actcon = 1; |
242 |
} |
243 |
} |
244 |
if (global.myfight == 7) |
245 |
hspeed = 15; |
246 |
|
247 |
enum e__VW |
248 |
{ |
249 |
XView, |
250 |
YView, |
251 |
WView, |
252 |
HView, |
253 |
Angle, |
254 |
HBorder, |
255 |
VBorder, |
256 |
HSpeed, |
257 |
VSpeed, |
258 |
Object, |
259 |
Visible, |
260 |
XPort, |
261 |
YPort, |
262 |
WPort, |
263 |
HPort, |
264 |
Camera, |
265 |
SurfaceID |
266 |
} |