|
1
|
if (con == 1 && obj_mainchara.x >= 1300 && obj_mainchara.y > 900 && global.interact == 0)
|
|
2
|
{
|
|
3
|
global.interact = 1;
|
|
4
|
con = 2;
|
|
5
|
sprite_index = spr_lancer_lt;
|
|
6
|
instance_create(x + (sprite_width / 2), y - 10, obj_excblcon);
|
|
7
|
alarm[4] = 30; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
8
|
}
|
|
9
|
if (con > 2)
|
|
10
|
{
|
|
11
|
if (con == 3)
|
|
12
|
{
|
|
13
|
global.fc = 5;
|
|
14
|
global.typer = 32;
|
|
15
|
global.fe = 0;
|
|
16
|
global.msg[0] = * Ho ho ho!Delay 11 * Somehow,Delay 11 you survived the maze!Wait for input ;
|
|
17
|
global.msg[1] = Face 1* But don't count your blessings before they hatch...!Wait for input ;
|
|
18
|
global.msg[2] = Face 2* Let's see how you fare against THIS team!Wait for inputClose Message ;
|
|
19
|
instance_create(0, 0, obj_dialoguer);
|
|
20
|
con = 4;
|
|
21
|
}
|
|
22
|
if (con == 4 && d_ex() == 0)
|
|
23
|
{
|
|
24
|
hspeed = 16;
|
|
25
|
con = 5;
|
|
26
|
alarm[4] = 10; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
27
|
}
|
|
28
|
if (con == 6)
|
|
29
|
{
|
|
30
|
instance_create(0, 0, obj_battleback);
|
|
31
|
global.encounterno = 9;
|
|
32
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (global.encounterno);
|
|
33
|
global.specialbattle = 0;
|
|
34
|
global.flag[9 battle_music] = 1;
|
|
35
|
global.batmusic[0] = snd_init("battle.ogg");
|
|
36
|
instance_create(0, 0, obj_encounterbasic);
|
|
37
|
for (i = 0; i < 3; i += 1)
|
|
38
|
{
|
|
39
|
h[i] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (global.monstermakex[i] + 250, global.monstermakey[i], spr_heartenemy_idle);
|
|
40
|
with (h[i])
|
|
41
|
hspeed = -10;
|
|
42
|
}
|
|
43
|
con = 7;
|
|
44
|
if (global.plot < 36)
|
|
45
|
global.plot = 36;
|
|
46
|
alarm[4] = 25; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
47
|
}
|
|
48
|
if (con == 8)
|
|
49
|
{
|
|
50
|
for (i = 0; i < 3; i += 1)
|
|
51
|
{
|
|
52
|
with (h[i])
|
|
53
|
instance_destroy();
|
|
54
|
}
|
|
55
|
con = 9;
|
|
56
|
alarm[4] = 15; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
57
|
}
|
|
58
|
if (con == 15)
|
|
59
|
{
|
|
60
|
depth = 0;
|
|
61
|
x = __view_get(e__VW.XView, 0) + 640;
|
|
62
|
hspeed = -20;
|
|
63
|
con = 16;
|
|
64
|
alarm[4] = 15; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
65
|
}
|
|
66
|
if (con == 17)
|
|
67
|
{
|
|
68
|
hspeed = 0;
|
|
69
|
global.fc = 5;
|
|
70
|
global.fe = 0;
|
|
71
|
global.typer = 46;
|
|
72
|
global.msg[0] = * Hey, why aren't you guys thrashed?! You're totally outnumbered!Wait for input ;
|
|
73
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, "B");
|
|
74
|
global.msg[2] = * You made a team purely of SUPPORT ENEMIES.Wait for input ;
|
|
75
|
global.msg[3] = * Their bullet patterns aren't balanced at all.Wait for input ;
|
|
76
|
global.msg[4] = Face 1* It's like a dinner made out of three glasses of milk.Wait for input ;
|
|
77
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (5, 0);
|
|
78
|
global.msg[6] = ;
|
|
79
|
global.msg[7] = Face 7* And that's, um...Delay 11 * Unusual, somehow?Wait for input ;
|
|
80
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (8, 8);
|
|
81
|
global.msg[9] = * Why don't we talk about this AFTER the battle?Wait for inputClose Message ;
|
|
82
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
83
|
con = 18;
|
|
84
|
}
|
|
85
|
if (con == 18 && instance_exists(obj_writer) == false)
|
|
86
|
{
|
|
87
|
global.fc = 0;
|
|
88
|
hspeed = 20;
|
|
89
|
con = 19;
|
|
90
|
with (obj_battlecontroller)
|
|
91
|
alarm[2]
|
|
92
|
alarm[4] = 20; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
93
|
}
|
|
94
|
if (con == 20)
|
|
95
|
{
|
|
96
|
with (obj_battlecontroller)
|
|
97
|
noreturn = 0;
|
|
98
|
con = 21;
|
|
99
|
}
|
|
100
|
if (con == 30)
|
|
101
|
{
|
|
102
|
global.fc = 2;
|
|
103
|
global.fe = 8;
|
|
104
|
global.typer = 45;
|
|
105
|
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Great job, Kris! * We earned ~1 EXP and ~2 D$!Wait for inputClose Message , string(global.monsterexp[3]), string(global.monstergold[3]));
|
|
106
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
107
|
con = 31;
|
|
108
|
}
|
|
109
|
if (con == 31 && instance_exists(obj_writer) == false)
|
|
110
|
{
|
|
111
|
depth = 0;
|
|
112
|
x = __view_get(e__VW.XView, 0) + 640;
|
|
113
|
hspeed = -20;
|
|
114
|
con = 32;
|
|
115
|
alarm[4] = 15; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
116
|
}
|
|
117
|
if (con == 33)
|
|
118
|
{
|
|
119
|
hspeed = 0;
|
|
120
|
global.fc = 5;
|
|
121
|
global.fe = 2;
|
|
122
|
global.typer = 46;
|
|
123
|
global.msg[0] = * Sweet! * How much do I get?Wait for input ;
|
|
124
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, "B");
|
|
125
|
global.msg[2] = * You...Delay 11 lost,Delay 11 Lancer.Delay 11 * You don't get any.Wait for input ;
|
|
126
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (3, 4);
|
|
127
|
global.msg[4] = ;
|
|
128
|
global.msg[5] = Face 3* Can I have some of yours?Wait for input ;
|
|
129
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (6, "A");
|
|
130
|
global.msg[7] = ;
|
|
131
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (8, 1);
|
|
132
|
global.msg[9] = * Fine!Delay 11 * Later, losers!Wait for inputClose Message ;
|
|
133
|
scr_battletextscr_battletext
function scr_battletext()
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
if (global.fc != 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
if (global.fc == 0)
battlewriter = instance_create(xx + 30, yy + 376, obj_writer);
myface = instance_create(xx + 26, yy + 380, obj_face);
with (battlewriter)
{
dialoguer = 1;
facer = 1;
if (global.fc == 0 && originalcharline == 33)
charline = 26;
}
return battlewriter;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ();
|
|
134
|
con = 34;
|
|
135
|
}
|
|
136
|
if (con == 34 && instance_exists(obj_writer) == false)
|
|
137
|
{
|
|
138
|
npc = instance_create(1740, 1080, obj_npc_room);
|
|
139
|
global.fc = 0;
|
|
140
|
hspeed = 20;
|
|
141
|
con = 35;
|
|
142
|
alarm[4] = 20; gml_Object_obj_hathyfightevent_Alarm_4.gml
con += 1;
|
|
143
|
}
|
|
144
|
if (con == 36)
|
|
145
|
{
|
|
146
|
with (obj_battlecontroller)
|
|
147
|
victoried = 1;
|
|
148
|
con = 37;
|
|
149
|
}
|
|
150
|
}
|
|
151
|
if (equipcon >= 1)
|
|
152
|
{
|
|
153
|
if (global.chararmor1[3] == 4 || global.chararmor2[3] == 4)
|
|
154
|
{
|
|
155
|
if (global.interact == 0 && scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (3))
|
|
156
|
{
|
|
157
|
global.fc = 2;
|
|
158
|
global.fe = 1;
|
|
159
|
global.typer = 31;
|
|
160
|
global.msg[0] = * K... Kris?Delay 11 * You're giving it to me...?Wait for input ;
|
|
161
|
global.msg[1] = Face 2* ...Wait for input ;
|
|
162
|
global.msg[2] = Face 7* Well?Delay 11 * Does it look pretty...?Wait for inputClose Message ;
|
|
163
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
164
|
{
|
|
165
|
global.msg[2] = Face 8* ... Do I look pretty,Delay 11 Susie?Wait for input ;
|
|
166
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (3, 0);
|
|
167
|
global.msg[4] = * Leave me out of this.Wait for input ;
|
|
168
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (5, 8);
|
|
169
|
global.msg[6] = * You didn't answer the question~Wait for input ;
|
|
170
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (7, 7);
|
|
171
|
global.msg[8] = * HOW AM I SUPPOSED TO KNOW!?Delay 11 LEAVE ME ALONE!!!Wait for inputClose Message ;
|
|
172
|
}
|
|
173
|
instance_create(0, 0, obj_dialoguer);
|
|
174
|
equipcon = 2;
|
|
175
|
global.interact = 1;
|
|
176
|
}
|
|
177
|
}
|
|
178
|
if (equipcon == 2 && d_ex() == 0)
|
|
179
|
{
|
|
180
|
global.interact = 0;
|
|
181
|
equipcon = -1;
|
|
182
|
}
|
|
183
|
}
|
|
184
|
|
|
185
|
enum e__VW
|
|
186
|
{
|
|
187
|
XView,
|
|
188
|
YView,
|
|
189
|
WView,
|
|
190
|
HView,
|
|
191
|
Angle,
|
|
192
|
HBorder,
|
|
193
|
VBorder,
|
|
194
|
HSpeed,
|
|
195
|
VSpeed,
|
|
196
|
Object,
|
|
197
|
Visible,
|
|
198
|
XPort,
|
|
199
|
YPort,
|
|
200
|
WPort,
|
|
201
|
HPort,
|
|
202
|
Camera,
|
|
203
|
SurfaceID
|
|
204
|
}
|