1 |
image_blend = obj_darkfountain.colcol; |
2 |
siner = obj_darkfountain.siner; |
3 |
draw_sprite_ext(sprite_index, image_index, x, y - 4, 2, 2, 0, image_blend, 1); |
4 |
draw_sprite_ext(sussprite, susindex, susx, susy - 4, 2, 2, 0, image_blend, 1); |
5 |
image_blend = c_black; |
6 |
draw_sprite_ext(sprite_index, image_index, x, (y + (sprite_height * 4)) - 8, 2, -6, 0, image_blend, 1); |
7 |
draw_sprite_ext(sussprite, susindex, susx, (susy + 368) - 8, 2, -6, 0, image_blend, 1); |
8 |
draw_self(); |
9 |
draw_sprite_ext(sussprite, susindex, susx, susy, 2, 2, 0, image_blend, 1); |