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6
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alarm[2] = 15; gml_Object_obj_doorX_musfade_Alarm_2.gml
global.entrance = 24;
instance_create(0, 0, obj_persistentfadein);
if (room == room_castle_town)
room_goto(room_castle_tutorial );
if (room == room_castle_tutorial)
room_goto(room_castle_town );
if (room == room_field_shop1)
room_goto(room_shop1 );
if (room == room_man)
room_goto(room_forest_savepoint2_ch1 Forest - Bakesale);
if (room == room_forest_area5)
{
ch = ceil(random(50));
if (ch == 50 && global.flag[910 ch1_egg_room] == 0)
room_goto(room_man_ch1 Forest - Egg Room (room_man));
else
room_goto(room_forest_starwalker_ch1 Forest - Starwalker and bell room);
}
if (room == room_town_krisyard)
room_goto(room_torhouse );
if (room == room_torhouse)
room_goto(room_town_krisyard );
if (room == room_town_school)
room_goto(room_schoollobby );
if (room == room_schoollobby)
room_goto(room_town_school );
if (room == room_cc_1f)
{
if (x >= 1300)
room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
else
snd_play(snd_error);
}
if (room == room_cc_5f)
room_goto(room_shop2_ch1 Castle - Rouxls Kaard's Shop);
if (room == room_cc_prisonelevator)
{
if (global.flag[239 elevator_floor] == 0)
room_goto(room_cc_prison_to_elevator_ch1 Castle - B1 - Elevator room);
if (global.flag[239 elevator_floor] == 1)
room_goto(room_cc_1f_ch1 Castle - 1F);
if (global.flag[239 elevator_floor] == 2)
room_goto(room_cc_5f_ch1 Castle - 5F (SAVE point));
if (global.flag[239 elevator_floor] == 3)
room_goto(room_cc_prison_prejoker_ch1 Castle - Room before Jevil fight. (SAVE point));
}
if (room == room_cc_prison_to_elevator)
{
global.flag[239 elevator_floor] = 0;
room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
}
if (room == room_cc_1f)
{
global.flag[239 elevator_floor] = 1;
room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
}
if (room == room_cc_prison_prejoker)
{
global.flag[239 elevator_floor] = 3;
room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
}
if (room == room_cc_entrance)
room_goto(room_forest_castlefront_ch1 Forest - Before Castle (Capture Scene));
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