Deltarune (Chapter 1) script viewer

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gml_Object_obj_doorX_musfade_Alarm_2

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1
global.entrance = 24;
2
instance_create(0, 0, obj_persistentfadein);
3
if (room == room_castle_town)
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    room_goto(room_castle_tutorial );
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if (room == room_castle_tutorial)
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    room_goto(room_castle_town );
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if (room == room_field_shop1)
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    room_goto(room_shop1 );
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if (room == room_man)
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    room_goto(room_forest_savepoint2_ch1 Forest - Bakesale);
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if (room == room_forest_area5)
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{
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    ch = ceil(random(50));
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    if (ch == 50 && global.flag[910 ch1_egg_room] == 0)
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        room_goto(room_man_ch1 Forest - Egg Room (room_man));
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    else
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        room_goto(room_forest_starwalker_ch1 Forest - Starwalker and bell room);
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}
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if (room == room_town_krisyard)
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    room_goto(room_torhouse );
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if (room == room_torhouse)
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    room_goto(room_town_krisyard );
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if (room == room_town_school)
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    room_goto(room_schoollobby );
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if (room == room_schoollobby)
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    room_goto(room_town_school );
27
if (room == room_cc_1f)
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{
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    if (x >= 1300)
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        room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
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    else
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        snd_play(snd_error);
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}
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if (room == room_cc_5f)
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    room_goto(room_shop2_ch1 Castle - Rouxls Kaard's Shop);
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if (room == room_cc_prisonelevator)
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{
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    if (global.flag[239 elevator_floor] == 0)
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        room_goto(room_cc_prison_to_elevator_ch1 Castle - B1 - Elevator room);
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    if (global.flag[239 elevator_floor] == 1)
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        room_goto(room_cc_1f_ch1 Castle - 1F);
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    if (global.flag[239 elevator_floor] == 2)
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        room_goto(room_cc_5f_ch1 Castle - 5F (SAVE point));
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    if (global.flag[239 elevator_floor] == 3)
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        room_goto(room_cc_prison_prejoker_ch1 Castle - Room before Jevil fight. (SAVE point));
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}
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if (room == room_cc_prison_to_elevator)
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{
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    global.flag[239 elevator_floor] = 0;
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    room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
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}
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if (room == room_cc_1f)
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{
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    global.flag[239 elevator_floor] = 1;
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    room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
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}
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if (room == room_cc_prison_prejoker)
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{
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    global.flag[239 elevator_floor] = 3;
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    room_goto(room_cc_prisonelevator_ch1 Castle - Top floor Elevator);
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}
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if (room == room_cc_entrance)
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    room_goto(room_forest_castlefront_ch1 Forest - Before Castle (Capture Scene));