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6
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alarm[2] = 15; gml_Object_obj_doorw_musfade_Alarm_2.gml
global.entrance = 23;
instance_create(0, 0, obj_persistentfadein);
if (room == room_cc_1f)
{
room_goto(room_cc_elevator_ch1 Castle - Prison elevator);
global.flag[239 elevator_floor] = 1;
}
if (room == room_cc_5f)
{
room_goto(room_cc_elevator_ch1 Castle - Prison elevator);
global.flag[239 elevator_floor] = 2;
}
if (room == room_cc_elevator)
{
if (global.flag[239 elevator_floor] == 1)
room_goto(room_cc_1f_ch1 Castle - 1F);
if (global.flag[239 elevator_floor] == 2)
room_goto(room_cc_5f_ch1 Castle - 5F (SAVE point));
}
if (room == room_forest_castlefront)
room_goto(room_cc_entrance_ch1 Castle - Entrance corridor);
if (room == room_cc_entrance)
room_goto(room_forest_castlefront_ch1 Forest - Before Castle (Capture Scene));
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