Deltarune (Chapter 1) script viewer

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gml_Object_obj_doorw_musfade_Alarm_2

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1
global.entrance = 23;
2
instance_create(0, 0, obj_persistentfadein);
3
if (room == room_cc_1f)
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{
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    room_goto(room_cc_elevator);
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    global.flag[239 elevator_floor] = 1;
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}
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if (room == room_cc_5f)
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{
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    room_goto(room_cc_elevator);
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    global.flag[239 elevator_floor] = 2;
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}
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if (room == room_cc_elevator)
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{
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    if (global.flag[239 elevator_floor] == 1)
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        room_goto(room_cc_1f);
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    if (global.flag[239 elevator_floor] == 2)
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        room_goto(room_cc_5f);
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}
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if (room == room_forest_castlefront)
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    room_goto(room_cc_entrance);
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if (room == room_cc_entrance)
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    room_goto(room_forest_castlefront);