global.entrance = 23; instance_create(0, 0, obj_persistentfadein); if (room == room_cc_1f) { room_goto(room_cc_elevator); global.flag[239] = 1; } if (room == room_cc_5f) { room_goto(room_cc_elevator); global.flag[239] = 2; } if (room == room_cc_elevator) { if (global.flag[239] == 1) room_goto(room_cc_1f); if (global.flag[239] == 2) room_goto(room_cc_5f); } if (room == room_forest_castlefront) room_goto(room_cc_entrance); if (room == room_cc_entrance) room_goto(room_forest_castlefront);