1 | spec = 0; |
2 | delaytimer = 0; |
3 | delay = 2; |
4 | active = 0; |
5 | damage = round(random(600)); |
6 | bounces = 0; |
7 | type = -1; |
8 | stretch = 0.2; |
9 | stretchgo = 1; |
10 | lightf = merge_color(c_purple, c_white, 0.6); |
11 | lightb = merge_color(c_aqua, c_white, 0.5); |
12 | lightg = merge_color(c_lime, c_white, 0.5); |
13 | kill = 0; |
14 | killtimer = 0; |
15 | killactive = 0; |
16 | with (obj_dmgwriter) |
17 | { |
18 | if (type != 3) |
19 | killtimer = 0; |
20 | } |
21 | specialmessage = 0; |