spec = 0; delaytimer = 0; delay = 2; active = 0; damage = round(random(600)); bounces = 0; type = -1; stretch = 0.2; stretchgo = 1; lightf = merge_color(c_purple, c_white, 0.6); lightb = merge_color(c_aqua, c_white, 0.5); lightg = merge_color(c_lime, c_white, 0.5); kill = 0; killtimer = 0; killactive = 0; with (obj_dmgwriter) { if (type != 3) killtimer = 0; } specialmessage = 0;