Deltarune (Chapter 1) script viewer

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gml_Object_obj_darkslide_Collision_obj_mainchara

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cancollide = 0;
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if (global.interact == 0 || collide == 1)
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    cancollide = 1;
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if (cancollide == 1)
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{
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    if (abovey == 0)
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    {
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        if (obj_mainchara.y < y)
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        {
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            abovey = 1;
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            snd_play(snd_noise);
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            slide_noise = snd_loop(snd_paper_surf);
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            with (obj_mainchara)
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            {
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                fun = 1;
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                sprite_index = spr_krisd_slide;
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            }
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        }
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        if (obj_mainchara.y > y)
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            abovey = -1;
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    }
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    collide = 1;
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    global.interact = 1;
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    other.y += 12;
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    collidetimer = 3;
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    collider += 1;
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    if (slidetimer == 0 && abovey == 1)
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    {
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        dust = instance_create(obj_mainchara.x + 20, obj_mainchara.y + 30, obj_slidedust);
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        with (dust)
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        {
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            vspeed = -6;
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            hspeed = -1 + random(2);
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        }
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        slidetimer = -6;
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    }
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    slidetimer += 1;
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}