Deltarune (Chapter 1) script viewer

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gml_Object_obj_darkslide_Step_0

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collidetimer -= 1;
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if (collidetimer < 0 && collide == 1 && global.interact == 1)
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{
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    collide = 0;
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    global.interact = 0;
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    if (collider >= 10)
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    {
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        if (abovey == 1)
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        {
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            with (obj_mainchara)
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            {
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                fun = 0;
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                sprite_index = spr_krisd_dark;
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            }
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            snd_stop(slide_noise);
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        }
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        instance_create(x, (y + sprite_height) - 40, obj_soliddark);
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        instance_destroy();
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    }
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}