1 | collidetimer -= 1; |
2 | if (collidetimer < 0 && collide == 1 && global.interact == 1) |
3 | { |
4 | collide = 0; |
5 | global.interact = 0; |
6 | if (collider >= 10) |
7 | { |
8 | if (abovey == 1) |
9 | { |
10 | with (obj_mainchara) |
11 | { |
12 | fun = 0; |
13 | sprite_index = spr_krisd_dark; |
14 | } |
15 | snd_stop(slide_noise); |
16 | } |
17 | instance_create(x, (y + sprite_height) - 40, obj_soliddark); |
18 | instance_destroy(); |
19 | } |
20 | } |