1 | done = 0; |
2 | if (x < 600) |
3 | { |
4 | with (obj_darkeyepuzzle) |
5 | { |
6 | if (eye[0] == 0) |
7 | eye[0] = 1; |
8 | else |
9 | eye[0] = 0; |
10 | if (eye[2] == 0) |
11 | eye[2] = 1; |
12 | else |
13 | eye[2] = 0; |
14 | } |
15 | done = 1; |
16 | } |
17 | if (x < 700 && done == 0) |
18 | { |
19 | with (obj_darkeyepuzzle) |
20 | { |
21 | if (eye[0] == 0) |
22 | eye[0] = 1; |
23 | else |
24 | eye[0] = 0; |
25 | if (eye[1] == 0) |
26 | eye[1] = 1; |
27 | else |
28 | eye[1] = 0; |
29 | } |
30 | done = 1; |
31 | } |
32 | if (x < 800 && done == 0) |
33 | { |
34 | with (obj_darkeyepuzzle) |
35 | { |
36 | if (eye[2] == 0) |
37 | eye[2] = 1; |
38 | else |
39 | eye[2] = 0; |
40 | } |
41 | done = 1; |
42 | } |
43 | snd_play(snd_noise); |
44 | with (obj_mainchara) |
45 | onebuffer = 3; |