done = 0; if (x < 600) { with (obj_darkeyepuzzle) { if (eye[0] == 0) eye[0] = 1; else eye[0] = 0; if (eye[2] == 0) eye[2] = 1; else eye[2] = 0; } done = 1; } if (x < 700 && done == 0) { with (obj_darkeyepuzzle) { if (eye[0] == 0) eye[0] = 1; else eye[0] = 0; if (eye[1] == 0) eye[1] = 1; else eye[1] = 0; } done = 1; } if (x < 800 && done == 0) { with (obj_darkeyepuzzle) { if (eye[2] == 0) eye[2] = 1; else eye[2] = 0; } done = 1; } snd_play(snd_noise); with (obj_mainchara) onebuffer = 3;