1 |
scr_depth(); |
2 |
image_speed = 0; |
3 |
darkmode = global.darkzone; |
4 |
if (darkmode == 1) |
5 |
{ |
6 |
image_xscale = 2; |
7 |
image_yscale = 2; |
8 |
} |
9 |
walk = 0; |
10 |
fun = 0; |
11 |
runmove = 0; |
12 |
dir = 0; |
13 |
walkbuffer = 0; |
14 |
walktimer = 0; |
15 |
blushtimer = 0; |
16 |
target = 12; |
17 |
usprite = spr_susieu_dark; |
18 |
dsprite = spr_susied_dark; |
19 |
rsprite = spr_susier_dark; |
20 |
lsprite = spr_susiel_dark; |
21 |
if (global.plot >= 240) |
22 |
{ |
23 |
usprite = spr_susieu_dark; |
24 |
dsprite = spr_susied_dark_eyes; |
25 |
rsprite = spr_susier_dark_eyes; |
26 |
lsprite = spr_susiel_dark_eyes; |
27 |
} |
28 |
usprite_blush = spr_ralseiu; |
29 |
dsprite_blush = spr_ralseid; |
30 |
rsprite_blush = spr_ralseir_blush; |
31 |
lsprite_blush = spr_ralseil_blush; |
32 |
parent = obj_mainchara; |
33 |
pd = parent.dsprite; |
34 |
pr = parent.rsprite; |
35 |
pl = parent.lsprite; |
36 |
pu = parent.usprite; |
37 |
for (i = 0; i < 25; i += 1) |
38 |
{ |
39 |
remx[i] = obj_mainchara.x; |
40 |
remy[i] = obj_mainchara.y; |
41 |
facing[i] = global.facing; |
42 |
} |
43 |
depth = obj_mainchara.depth + 5; |
44 |
mywidth = sprite_width; |
45 |
myheight = sprite_height; |