scr_depth(); image_speed = 0; darkmode = global.darkzone; if (darkmode == 1) { image_xscale = 2; image_yscale = 2; } walk = 0; fun = 0; runmove = 0; dir = 0; walkbuffer = 0; walktimer = 0; blushtimer = 0; target = 12; usprite = spr_susieu_dark; dsprite = spr_susied_dark; rsprite = spr_susier_dark; lsprite = spr_susiel_dark; if (global.plot >= 240) { usprite = spr_susieu_dark; dsprite = spr_susied_dark_eyes; rsprite = spr_susier_dark_eyes; lsprite = spr_susiel_dark_eyes; } usprite_blush = spr_ralseiu; dsprite_blush = spr_ralseid; rsprite_blush = spr_ralseir_blush; lsprite_blush = spr_ralseil_blush; parent = obj_mainchara; pd = parent.dsprite; pr = parent.rsprite; pl = parent.lsprite; pu = parent.usprite; for (i = 0; i < 25; i += 1) { remx[i] = obj_mainchara.x; remy[i] = obj_mainchara.y; facing[i] = global.facing; } depth = obj_mainchara.depth + 5; mywidth = sprite_width; myheight = sprite_height;