Deltarune (Chapter 1) script viewer

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gml_Object_obj_battlealphaer_Create_0

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1
global.charinstance[0] = obj_mainchara;
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global.charinstance[1] = global.cinstance[0];
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global.charinstance[2] = global.cinstance[1];
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battlealpha = 0;
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active = 0;
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tile_fade = 0;
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fadeplease = 0;
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if (room == room_forest_starwalker)
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    fadeplease = 1;
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if (room == room_forest_maze1)
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    fadeplease = 1;
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if (room == room_forest_maze2)
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    fadeplease = 1;
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if (room == room_dark_wobbles)
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    fadeplease = 1;
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if (fadeplease == 1)
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{
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    tile_layer_amount = 777777;
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    if (room == room_forest_maze1 || room == room_forest_maze2)
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        tile_layer_amount = 222222;
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    alpha_changed = 0;
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    tile_fade = 1;
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    tilearray = tile_get_ids_at_depth(tile_layer_amount);
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    for (var i = 0; i < array_length_1d(tilearray); i++)
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        tile_set_alpha(tilearray[i], 0);
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}