global.charinstance[0] = obj_mainchara; global.charinstance[1] = global.cinstance[0]; global.charinstance[2] = global.cinstance[1]; battlealpha = 0; active = 0; tile_fade = 0; fadeplease = 0; if (room == room_forest_starwalker) fadeplease = 1; if (room == room_forest_maze1) fadeplease = 1; if (room == room_forest_maze2) fadeplease = 1; if (room == room_dark_wobbles) fadeplease = 1; if (fadeplease == 1) { tile_layer_amount = 777777; if (room == room_forest_maze1 || room == room_forest_maze2) tile_layer_amount = 222222; alpha_changed = 0; tile_fade = 1; tilearray = tile_get_ids_at_depth(tile_layer_amount); for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha(tilearray[i], 0); }