1 |
function scr_spellinfoscr_spellinfofunction scr_spellinfo(arg0)
{
cost = -1;
spelltarget = 1;
spellname = " ";
spellnameb = " ";
spelldescb = " ";
spelldesc = " ";
spellanim = 0;
spellusable = 0;
spelltext = " ";
switch (arg0)
{
case 0:
spellname = " ";
spellnameb = " ";
spelltarget = 0;
cost = -1;
spelldescb = ;
break;
case 1:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = Deals moderate Rude-elemental damage to#one foe. Depends on Attack Magic. ;
spelltarget = 2;
cost = 125;
spellusable = 0;
break;
case 2:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = Heavenly light restores a little HP to#one party member. Depends on Magic. ;
spelltarget = 1;
cost = 80;
usable = 0;
spellusable = 1;
break;
case 3:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = SPARE a tired enemy by putting them to sleep. ;
spelltarget = 2;
cost = 40;
usable = 0;
spellusable = 0;
break;
case 4:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = Deals moderate Rude-elemental damage to#one foe. Depends on Attack Magic. ;
spelltarget = 2;
cost = 125;
if (global.charweapon[2] == 7)
cost = 100;
spellusable = 0;
break;
case 5:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = " ";
spelltarget = 2;
cost = 0;
spellusable = 0;
break;
case 6:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = " ";
spelltarget = 0;
cost = 0;
spellusable = 0;
break;
case 7:
spellname = ;
spellnameb = ;
spelldescb = ;
spelldesc = Do all sorts of things.#It isn't magic. ;
spelltarget = 0;
cost = 0;
spellusable = 0;
break;
}
} (arg0) |
2 |
{ |
3 |
cost = -1; |
4 |
spelltarget = 1; |
5 |
spellname = " "; |
6 |
spellnameb = " "; |
7 |
spelldescb = " "; |
8 |
spelldesc = " "; |
9 |
spellanim = 0; |
10 |
spellusable = 0; |
11 |
spelltext = " "; |
12 |
switch (arg0) |
13 |
{ |
14 |
case 0: |
15 |
spellname = " "; |
16 |
spellnameb = " "; |
17 |
spelltarget = 0; |
18 |
cost = -1; |
19 |
spelldescb = ; |
20 |
break; |
21 |
case 1: |
22 |
spellname = ; |
23 |
spellnameb = ; |
24 |
spelldescb = ; |
25 |
spelldesc = Deals moderate Rude-elemental damage to#one foe. Depends on Attack Magic. ; |
26 |
spelltarget = 2; |
27 |
cost = 125; |
28 |
spellusable = 0; |
29 |
break; |
30 |
case 2: |
31 |
spellname = ; |
32 |
spellnameb = ; |
33 |
spelldescb = ; |
34 |
spelldesc = Heavenly light restores a little HP to#one party member. Depends on Magic. ; |
35 |
spelltarget = 1; |
36 |
cost = 80; |
37 |
usable = 0; |
38 |
spellusable = 1; |
39 |
break; |
40 |
case 3: |
41 |
spellname = ; |
42 |
spellnameb = ; |
43 |
spelldescb = ; |
44 |
spelldesc = SPARE a tired enemy by putting them to sleep. ; |
45 |
spelltarget = 2; |
46 |
cost = 40; |
47 |
usable = 0; |
48 |
spellusable = 0; |
49 |
break; |
50 |
case 4: |
51 |
spellname = ; |
52 |
spellnameb = ; |
53 |
spelldescb = ; |
54 |
spelldesc = Deals moderate Rude-elemental damage to#one foe. Depends on Attack Magic. ; |
55 |
spelltarget = 2; |
56 |
cost = 125; |
57 |
if (global.charweapon[2] == 7) |
58 |
cost = 100; |
59 |
spellusable = 0; |
60 |
break; |
61 |
case 5: |
62 |
spellname = ; |
63 |
spellnameb = ; |
64 |
spelldescb = ; |
65 |
spelldesc = " "; |
66 |
spelltarget = 2; |
67 |
cost = 0; |
68 |
spellusable = 0; |
69 |
break; |
70 |
case 6: |
71 |
spellname = ; |
72 |
spellnameb = ; |
73 |
spelldescb = ; |
74 |
spelldesc = " "; |
75 |
spelltarget = 0; |
76 |
cost = 0; |
77 |
spellusable = 0; |
78 |
break; |
79 |
case 7: |
80 |
spellname = ; |
81 |
spellnameb = ; |
82 |
spelldescb = ; |
83 |
spelldesc = Do all sorts of things.#It isn't magic. ; |
84 |
spelltarget = 0; |
85 |
cost = 0; |
86 |
spellusable = 0; |
87 |
break; |
88 |
} |
89 |
} |