Deltarune (Chapter 1) script viewer

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gml_GlobalScript_scr_save

(view raw script w/o annotations or w/e)
1
function 
scr_save
scr_save

function
scr_save()
{
scr_saveprocess(global.filechoice);
filechoicebk2 = global.filechoice; global.filechoice = 9;
scr_saveprocess(9);
global.filechoice = filechoicebk2; ossafe_ini_open("dr.ini"); ini_write_string("G" + string(global.filechoice), "Name", global.truename); ini_write_real("G" + string(global.filechoice), "Level", global.lv); ini_write_real("G" + string(global.filechoice), "Love", global.llv); ini_write_real("G" + string(global.filechoice), "Time", global.time); ini_write_real(
scr_ini_chapter(global.chapter, global.filechoice), "Date", date_current_datetime());
ini_write_real(
scr_ini_chapter(global.chapter, global.filechoice), "Room", scr_get_id_by_room_index(room));
ini_write_real("G" + string(global.filechoice), "InitLang", global.flag[912 language]); var uraboss = 0; if (global.flag[241 JEVIL_plot] == 6) uraboss = 1; else if (global.flag[241 JEVIL_plot] == 7) uraboss = 2; ini_write_real("G" + string(global.filechoice), "UraBoss", uraboss); ini_write_string("G" + string(global.filechoice), "Version", global.version); ossafe_ini_close(); scr_store_ura_result(global.chapter, global.filechoice, uraboss); ossafe_ini_open("keyconfig_" + string(global.filechoice) + ".ini"); for (i = 0; i < 10; i += 1) ini_write_real("KEYBOARD_CONTROLS", string(i), global.input_k[i]); for (i = 0; i < 10; i += 1) ini_write_real("GAMEPAD_CONTROLS", string(i), global.input_g[i]); ini_write_real("SHOULDERLB_REASSIGN", "SHOULDERLB_REASSIGN", obj_gamecontroller.gamepad_shoulderlb_reassign); ossafe_ini_close(); ossafe_savedata_save(); }
()
2
{
3
    
scr_saveprocess
scr_saveprocess

function
scr_saveprocess(arg0)
{ global.lastsavedtime = global.time; global.lastsavedlv = global.lv; file = "filech1_" + string(arg0); myfileid = ossafe_file_text_open_write(file); ossafe_file_text_write_string(myfileid, global.truename); ossafe_file_text_writeln(myfileid); if (global.is_console) {
scr_ds_list_write(global.othername, 6);
ossafe_file_text_writeln(myfileid); } else { for (i = 0; i < 6; i += 1) { ossafe_file_text_write_string(myfileid, global.othername[i]); ossafe_file_text_writeln(myfileid); } } ossafe_file_text_write_real(myfileid, global.char[0]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[1]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[2]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.gold); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.xp); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.lv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.inv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.invc); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.darkzone); ossafe_file_text_writeln(myfileid); if (global.is_console) {
scr_ds_list_write(global.hp, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.maxhp, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.at, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.df, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.mag, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.guts, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.charweapon, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.chararmor1, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.chararmor2, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.weaponstyle, 4);
ossafe_file_text_writeln(myfileid); } for (i = 0; i < 4; i += 1) { if (!global.is_console) { file_text_write_real(myfileid, global.hp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxhp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.at[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.df[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.mag[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.guts[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.charweapon[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor1[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor2[i]); file_text_writeln(myfileid); file_text_write_string(myfileid, global.weaponstyle[i]); file_text_writeln(myfileid); } for (q = 0; q < 4; q += 1) { ossafe_file_text_write_real(myfileid, global.itemat[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemdf[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemmag[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itembolts[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazeamt[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazesize[i][q]); ossafe_file_text_writeln(myfileid); ...
(global.filechoice);
4
    filechoicebk2 = global.filechoice;
5
    global.filechoice = 9;
6
    
scr_saveprocess
scr_saveprocess

function
scr_saveprocess(arg0)
{ global.lastsavedtime = global.time; global.lastsavedlv = global.lv; file = "filech1_" + string(arg0); myfileid = ossafe_file_text_open_write(file); ossafe_file_text_write_string(myfileid, global.truename); ossafe_file_text_writeln(myfileid); if (global.is_console) {
scr_ds_list_write(global.othername, 6);
ossafe_file_text_writeln(myfileid); } else { for (i = 0; i < 6; i += 1) { ossafe_file_text_write_string(myfileid, global.othername[i]); ossafe_file_text_writeln(myfileid); } } ossafe_file_text_write_real(myfileid, global.char[0]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[1]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[2]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.gold); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.xp); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.lv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.inv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.invc); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.darkzone); ossafe_file_text_writeln(myfileid); if (global.is_console) {
scr_ds_list_write(global.hp, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.maxhp, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.at, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.df, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.mag, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.guts, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.charweapon, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.chararmor1, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.chararmor2, 4);
ossafe_file_text_writeln(myfileid);
scr_ds_list_write(global.weaponstyle, 4);
ossafe_file_text_writeln(myfileid); } for (i = 0; i < 4; i += 1) { if (!global.is_console) { file_text_write_real(myfileid, global.hp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.maxhp[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.at[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.df[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.mag[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.guts[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.charweapon[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor1[i]); file_text_writeln(myfileid); file_text_write_real(myfileid, global.chararmor2[i]); file_text_writeln(myfileid); file_text_write_string(myfileid, global.weaponstyle[i]); file_text_writeln(myfileid); } for (q = 0; q < 4; q += 1) { ossafe_file_text_write_real(myfileid, global.itemat[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemdf[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemmag[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itembolts[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazeamt[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazesize[i][q]); ossafe_file_text_writeln(myfileid); ...
(9);
7
    global.filechoice = filechoicebk2;
8
    ossafe_ini_open("dr.ini");
9
    ini_write_string("G" + string(global.filechoice), "Name", global.truename);
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    ini_write_real("G" + string(global.filechoice), "Level", global.lv);
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    ini_write_real("G" + string(global.filechoice), "Love", global.llv);
12
    ini_write_real("G" + string(global.filechoice), "Time", global.time);
13
    ini_write_real(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Date", date_current_datetime());
14
    ini_write_real(
scr_ini_chapter
scr_ini_chapter

function
scr_ini_chapter(arg0, arg1)
{ if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Room", scr_get_id_by_room_index(room));
15
    ini_write_real("G" + string(global.filechoice), "InitLang", global.flag[912 language]);
16
    var uraboss = 0;
17
    if (global.flag[241 JEVIL_plot] == 6)
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        uraboss = 1;
19
    else if (global.flag[241 JEVIL_plot] == 7)
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        uraboss = 2;
21
    ini_write_real("G" + string(global.filechoice), "UraBoss", uraboss);
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    ini_write_string("G" + string(global.filechoice), "Version", global.version);
23
    ossafe_ini_close();
24
    scr_store_ura_result(global.chapter, global.filechoice, uraboss);
25
    ossafe_ini_open("keyconfig_" + string(global.filechoice) + ".ini");
26
    for (i = 0; i < 10; i += 1)
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        ini_write_real("KEYBOARD_CONTROLS", string(i), global.input_k[i]);
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    for (i = 0; i < 10; i += 1)
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        ini_write_real("GAMEPAD_CONTROLS", string(i), global.input_g[i]);
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    ini_write_real("SHOULDERLB_REASSIGN", "SHOULDERLB_REASSIGN", obj_gamecontroller.gamepad_shoulderlb_reassign);
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    ossafe_ini_close();
32
    ossafe_savedata_save();
33
}