Deltarune (Chapter 1) script viewer

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gml_GlobalScript_scr_roomname

(view raw script w/o annotations or w/e)
1
function scr_roomname
scr_roomname

function scr_roomname(arg0) { roomname = " "; if (arg0 == 0) roomname = "---"; if (arg0 == 2) roomname =
Kris's Room
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_3_0")
; if (arg0 == 35) roomname =
??????
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_4_0")
; if (arg0 == 40) roomname =
Eye Puzzle
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_5_0")
; if (arg0 == 45) roomname =
Castle Town
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_6_0")
; if (arg0 == 49) roomname =
Field - Great Door
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_7_0")
; if (arg0 == 59) roomname =
Field - Seam's Shop
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_8_0")
; if (arg0 == 68) roomname =
Field - Great Board
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_9_0")
; if (arg0 == 71) roomname =
Field - Great Board 2
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_10_0")
; if (arg0 == 73) roomname =
Forest - Entrance
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_11_0")
; if (arg0 == 82) roomname =
Forest - Bake Sale
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_12_0")
; if (arg0 == 90) roomname =
Forest - Before Maze
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_13_0")
; if (arg0 == 96) roomname =
Forest - After Maze
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_14_0")
; if (arg0 == 97) roomname =
Forest - Thrashing Room
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_15_0")
; if (arg0 == 107) roomname =
Card Castle - Prison
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_16_0")
; if (arg0 == 114) roomname =
Card Castle - 1F
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_17_0")
; if (arg0 == 123) roomname =
Card Castle - 5F
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_18_0")
; if (arg0 == 126) roomname =
Card Castle - Throne
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_19_0")
; if (arg0 == 111) roomname =
Card Castle - ???
scr_84_get_lang_string("scr_roomname_slash_scr_roomname_gml_20_0")
; if (arg0 == 56) { if (global.lang == "en") roomname = "Field - Maze of Death"; if (global.lang == "ja") roomname = "平原 - 死の迷路"; } return roomname; }
(arg0)
2
{
3
    roomname = " ";
4
    if (arg0 == 0)
5
        roomname = "---";
6
    if (arg0 == 2)
7
        roomname = 
Kris's Room
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_3_0")
;
8
    if (arg0 == 35)
9
        roomname = 
??????
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_4_0")
;
10
    if (arg0 == 40)
11
        roomname = 
Eye Puzzle
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_5_0")
;
12
    if (arg0 == 45)
13
        roomname = 
Castle Town
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_6_0")
;
14
    if (arg0 == 49)
15
        roomname = 
Field - Great Door
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_7_0")
;
16
    if (arg0 == 59)
17
        roomname = 
Field - Seam's Shop
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_8_0")
;
18
    if (arg0 == 68)
19
        roomname = 
Field - Great Board
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_9_0")
;
20
    if (arg0 == 71)
21
        roomname = 
Field - Great Board 2
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_10_0")
;
22
    if (arg0 == 73)
23
        roomname = 
Forest - Entrance
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_11_0")
;
24
    if (arg0 == 82)
25
        roomname = 
Forest - Bake Sale
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_12_0")
;
26
    if (arg0 == 90)
27
        roomname = 
Forest - Before Maze
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_13_0")
;
28
    if (arg0 == 96)
29
        roomname = 
Forest - After Maze
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_14_0")
;
30
    if (arg0 == 97)
31
        roomname = 
Forest - Thrashing Room
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_15_0")
;
32
    if (arg0 == 107)
33
        roomname = 
Card Castle - Prison
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_16_0")
;
34
    if (arg0 == 114)
35
        roomname = 
Card Castle - 1F
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_17_0")
;
36
    if (arg0 == 123)
37
        roomname = 
Card Castle - 5F
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_18_0")
;
38
    if (arg0 == 126)
39
        roomname = 
Card Castle - Throne
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_19_0")
;
40
    if (arg0 == 111)
41
        roomname = 
Card Castle - ???
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_roomname_slash_scr_roomname_gml_20_0")
;
42
    if (arg0 == 56)
43
    {
44
        if (global.lang == "en")
45
            roomname = "Field - Maze of Death";
46
        if (global.lang == "ja")
47
            roomname = "平原 - 死の迷路";
48
    }
49
    return roomname;
50
}