|
1
|
function scr_prefetch_texturesscr_prefetch_textures
function scr_prefetch_textures()
{
var texture_groups = ["Default", "ConsolePS4"];
if (global.is_console)
{
if (scr_is_switch_os())
texture_groups = ["Default", "ConsoleSwitch"];
texture_groups[array_length(texture_groups)] = "Console";
}
for (var i = 0; i < array_length(texture_groups); i++)
{
var _tex_array = texturegroup_get_textures(texture_groups[i]);
for (var j = 0; j < array_length(_tex_array); j++)
{
if (texture_is_ready(_tex_array[j]))
continue;
texture_prefetch(_tex_array[j]);
}
}
} ()
|
|
2
|
{
|
|
3
|
var texture_groups = ["Default", "ConsolePS4"];
|
|
4
|
if (global.is_console)
|
|
5
|
{
|
|
6
|
if (scr_is_switch_os())
|
|
7
|
texture_groups = ["Default", "ConsoleSwitch"];
|
|
8
|
texture_groups[array_length(texture_groups)] = "Console";
|
|
9
|
}
|
|
10
|
for (var i = 0; i < array_length(texture_groups); i++)
|
|
11
|
{
|
|
12
|
var _tex_array = texturegroup_get_textures(texture_groups[i]);
|
|
13
|
for (var j = 0; j < array_length(_tex_array); j++)
|
|
14
|
{
|
|
15
|
if (texture_is_ready(_tex_array[j]))
|
|
16
|
continue;
|
|
17
|
texture_prefetch(_tex_array[j]);
|
|
18
|
}
|
|
19
|
}
|
|
20
|
}
|