Deltarune (Chapter 1) script viewer

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gml_GlobalScript_scr_litemdesc

(view raw script w/o annotations or w/e)
1
function 
scr_litemdesc
scr_litemdesc

function
scr_litemdesc(arg0)
{ global.msg[0] =
* Your eyesight became blurry.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_1_0")
;
switch (arg0) { case 0: global.msg[0] =
* Your heartbeat quickened.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_5_0")
;
break; case 1: global.msg[0] =
* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_8_0")
;
break; case 2: global.msg[0] =
* "Pencil" - Weapon 1 AT
* Mightier than a sword?
* Maybe equal at best.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_11_0")
;
break; case 3: global.msg[0] =
* "Bandage" - Heals 10 HP
* It has cartoon characters on it.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_14_0")
;
break; case 4: global.msg[0] =
* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_17_0")
;
global.msg[1] =
* Perhaps it could be offered to someone.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_18_0")
;
break; case 5: global.msg[0] =
* "Ball of Junk" - A small ball of accumulated things.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_21_0")
;
if (
scr_itemcheck(1))
{ global.msg[0] =
* "Ball of Junk" - A small ball of accumulated things.Wait for input
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_25_0")
;
global.msg[1] =
* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_26_0")
;
} break; case 6: global.msg[0] =
* "Halloween Pencil" - Weapon 1 AT
* Orange with black bats on it.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_30_0")
;
break; case 7: global.msg[0] =
* "Lucky Pencil" - Weapon 1 AT
* Covered in green clovers and rainbows.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_33_0")
;
break; case 8: global.msg[0] =
* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_36_0")
;
break; case 11: global.msg[0] =
* There is a small shard of something in your pocket.Wait for input
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_37_0")
;
global.msg[1] =
* It feels like glass, but...Wait for inputClose Message
scr_84_get_lang_string("scr_litemdesc_slash_scr_litemdesc_gml_38_0")
;
break; } }
(arg0)
2
{
3
    global.msg[0] = 
* Your eyesight became blurry.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_1_0")
;
4
    switch (arg0)
5
    {
6
        case 0:
7
            global.msg[0] = 
* Your heartbeat quickened.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_5_0")
;
8
            break;
9
        case 1:
10
            global.msg[0] = 
* "Hot Chocolate" - Topped with home-made marshmallows in the shape of bunnies.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_8_0")
;
11
            break;
12
        case 2:
13
            global.msg[0] = 
* "Pencil" - Weapon 1 AT
* Mightier than a sword?
* Maybe equal at best.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_11_0")
;
14
            break;
15
        case 3:
16
            global.msg[0] = 
* "Bandage" - Heals 10 HP
* It has cartoon characters on it.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_14_0")
;
17
            break;
18
        case 4:
19
            global.msg[0] = 
* "Bouquet" - A bouquet of beautiful flowers in many colors.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_17_0")
;
20
            global.msg[1] = 
* Perhaps it could be offered to someone.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_18_0")
;
21
            break;
22
        case 5:
23
            global.msg[0] = 
* "Ball of Junk" - A small ball of accumulated things.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_21_0")
;
24
            if (
scr_itemcheck
scr_itemcheck

function
scr_itemcheck(arg0)
{ haveit = 0; itemcount = 0; for (i = 0; i < 12; i += 1) { if (global.item[i] == arg0) haveit = 1; if (global.item[i] == arg0) itemcount += 1; } return haveit; }
(1))
25
            {
26
                global.msg[0] = 
* "Ball of Junk" - A small ball of accumulated things.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_25_0")
;
27
                global.msg[1] = 
* It smells like scratch'n'sniff marshmallow stickers.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_26_0")
;
28
            }
29
            break;
30
        case 6:
31
            global.msg[0] = 
* "Halloween Pencil" - Weapon 1 AT
* Orange with black bats on it.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_30_0")
;
32
            break;
33
        case 7:
34
            global.msg[0] = 
* "Lucky Pencil" - Weapon 1 AT
* Covered in green clovers and rainbows.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_33_0")
;
35
            break;
36
        case 8:
37
            global.msg[0] = 
* "Egg" - Not too important,Delay 11 not too unimportant.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_36_0")
;
38
            break;
39
        case 11:
40
            global.msg[0] = 
* There is a small shard of something in your pocket.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_37_0")
;
41
            global.msg[1] = 
* It feels like glass, but...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("scr_litemdesc_slash_scr_litemdesc_gml_38_0")
;
42
            break;
43
    }
44
}