|
1
|
function scr_damage_enemyscr_damage_enemy
function scr_damage_enemy(arg0, arg1)
{
dm = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
dm.type = global.char[caster] - 1;
dm.damage = arg1;
global.monsterhp[arg0] -= arg1;
if (arg1 > 0)
{
with (global.monsterinstance[arg0])
{
shakex = 9;
state = 3;
hurttimer = 30;
}
if (instance_exists(global.monsterinstance[arg0]))
global.monsterinstance[arg0].hurtamt = arg1;
}
global.hittarget[arg0] += 1;
if (arg1 == 0)
{
with (global.monsterinstance[arg0])
{
hurtamt = 0;
if (hurttimer <= 15 && candodge == 1)
{
dodgetimer = 0;
state = 4;
}
}
}
if (global.monsterhp[arg0] <= 0)
{
with (global.monsterinstance[arg0])
scr_monsterdefeat();
}
} (arg0, arg1)
|
|
2
|
{
|
|
3
|
dm = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
|
|
4
|
dm.type = global.char[caster] - 1;
|
|
5
|
dm.damage = arg1;
|
|
6
|
global.monsterhp[arg0] -= arg1;
|
|
7
|
if (arg1 > 0)
|
|
8
|
{
|
|
9
|
with (global.monsterinstance[arg0])
|
|
10
|
{
|
|
11
|
shakex = 9;
|
|
12
|
state = 3;
|
|
13
|
hurttimer = 30;
|
|
14
|
}
|
|
15
|
if (instance_exists(global.monsterinstance[arg0]))
|
|
16
|
global.monsterinstance[arg0].hurtamt = arg1;
|
|
17
|
}
|
|
18
|
global.hittarget[arg0] += 1;
|
|
19
|
if (arg1 == 0)
|
|
20
|
{
|
|
21
|
with (global.monsterinstance[arg0])
|
|
22
|
{
|
|
23
|
hurtamt = 0;
|
|
24
|
if (hurttimer <= 15 && candodge == 1)
|
|
25
|
{
|
|
26
|
dodgetimer = 0;
|
|
27
|
state = 4;
|
|
28
|
}
|
|
29
|
}
|
|
30
|
}
|
|
31
|
if (global.monsterhp[arg0] <= 0)
|
|
32
|
{
|
|
33
|
with (global.monsterinstance[arg0])
|
|
34
|
scr_monsterdefeatscr_monsterdefeat
function scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
global.flag[40 violences] += 1;
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (scr_monsterpop() == 0)
{
_amt_add = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
}
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
}
event_user(11);
}
} ();
|
|
35
|
}
|
|
36
|
}
|