if (global.flag[356] == 1) { plate = instance_create(1004, 294, obj_soliddark); plate.visible = true; plate.image_xscale = 2; plate.image_yscale = 2; plate.sprite_index = spr_plate; with (plate) scr_depth(); interactablelancer = instance_create(1036, 258, obj_npc_room); interactablelancer.sprite_index = spr_cutscene_20_lancer_stone_bib; interactablelancer.image_speed = 0; interactablelancer.image_index = 0; interactablelancer.image_xscale = 2; interactablelancer.image_yscale = 2; }