if (makeanim) { myanim = instance_create(x, y, obj_yshot_anim); with (myanim) sprite_index = spr_yheart_shot_hit; if (big == 1) { with (myanim) { image_xscale = 3; image_yscale = 3; } } if (instance_exists(obj_heart)) myanim.depth = obj_heart.depth - 100; } instance_destroy();