grazed = 0; target = 0; inv = 120; damage = 124; target = 0; element = 6; grazepoints = 5; timepoints = 5; dont = 1; activetimer = 0; difficulty = 1; childspeed = 6; childgravity = 0; scale = 0; state = 0; image_xscale = 0; image_yscale = 0; if (instance_exists(obj_heart)) futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); else instance_destroy();