scr_bullet_init() if instance_exists(obj_queen_enemy) damage = global.monsterat[obj_queen_enemy.myself] * 5 if instance_exists(obj_queen_bulletcontroller) target = obj_queen_bulletcontroller.target grazepoints = 4 destroyonhit = 1 word[0] = stringsetloc("LOL", "obj_wordbullet_slash_Create_0_gml_9_0") word[1] = stringsetloc("TOP10", "obj_wordbullet_slash_Create_0_gml_10_0") word[2] = stringsetloc("FAMILY", "obj_wordbullet_slash_Create_0_gml_11_0") word[3] = stringsetloc("GUY", "obj_wordbullet_slash_Create_0_gml_12_0") word[4] = stringsetloc("FUNNY", "obj_wordbullet_slash_Create_0_gml_13_0") word[5] = stringsetloc("MOMENTS", "obj_wordbullet_slash_Create_0_gml_14_0") word[6] = stringsetloc("GIRL", "obj_wordbullet_slash_Create_0_gml_15_0") word[7] = stringsetloc("DOLL", "obj_wordbullet_slash_Create_0_gml_16_0") word[8] = stringsetloc("BOY", "obj_wordbullet_slash_Create_0_gml_17_0") word[9] = stringsetloc("QUEEN", "obj_wordbullet_slash_Create_0_gml_18_0") word[10] = stringsetloc("TALE", "obj_wordbullet_slash_Create_0_gml_19_0") word[11] = stringsetloc("JOKE", "obj_wordbullet_slash_Create_0_gml_20_0") word[12] = stringsetloc("FASHION", "obj_wordbullet_slash_Create_0_gml_21_0") word[13] = stringsetloc("MIX", "obj_wordbullet_slash_Create_0_gml_22_0") word[14] = stringsetloc("SOUND", "obj_wordbullet_slash_Create_0_gml_23_0") word[15] = stringsetloc("VIDEO", "obj_wordbullet_slash_Create_0_gml_24_0") word[16] = stringsetloc("TOP20", "obj_wordbullet_slash_Create_0_gml_25_0") word[17] = stringsetloc("LAUGH", "obj_wordbullet_slash_Create_0_gml_26_0") word[18] = stringsetloc("AND", "obj_wordbullet_slash_Create_0_gml_27_0") word[19] = stringsetloc("CRY", "obj_wordbullet_slash_Create_0_gml_28_0") word[20] = stringsetloc("LIKE", "obj_wordbullet_slash_Create_0_gml_29_0") word[21] = stringsetloc("RATE", "obj_wordbullet_slash_Create_0_gml_30_0") wordchoice = word[floor(random(21))] active = 1 timer = 0 scr_84_set_draw_font("main") stringlength = string_width(wordchoice) stringheight = string_height(wordchoice) if (global.lang == "ja") { jpstringlength = string_length(wordchoice) jpstringwidth = string_width(wordchoice) } idealxscale = sprite_width / stringlength idealyscale = sprite_height / stringheight scaleupx = 0 queenword = 0 init = 0 gray = 0 angry = 0 dramatimer_x = 0 dramatimer_y = 0 if (y < (cameray() + 290)) depth = obj_heart.depth - 1 if (y > (cameray() + 290)) depth = obj_heart.depth + 100.5