scr_enemy_object_init(); talkmax = 90; image_speed = 0.16; idlesprite = spr_werewire_idle; hurtsprite = spr_werewire_hurt; sparedsprite = spr_plugboy_spare; loosenAmount = 0; loosencon = 0; throwsus = -4; siner = 0; siner_timer = 0; hangx = 26; hangy = -58; init_hangy = hangy; remx = x; remy = y; hangcon = 0; hangtimer = 0; hangsiner = 0; shootcon = 0; shoottimer = 0; shootwait = 4; mercyaccumulated = 0; anim_timer_2 = 0; stop_anim = 0; talkwait = 0; m = 2; global.turntimer = 0; initid = 0; werewire_count = instance_number(object_index); shootmode = 2; shootwait = 10; with (object_index) { if (variable_instance_exists(id, "initid")) { initid++; shootwait = (random(5) + (initid * 30)) - 15; } } easymode = 0; werewerewire = 0; bx1[0] = -20; bx1[1] = -36; bx1[2] = -48; bx1[3] = -46; bx1[4] = -26; by1[0] = -54; by1[1] = -46; by1[2] = 6; by1[3] = 46; by1[4] = 72;