scr_enemy_object_init(); talkmax = 90; image_speed = 0.16; idlesprite = spr_werewerewire_idle; hurtsprite = spr_werewerewire_hurt; sparedsprite = spr_werewerewire_idle; loosenAmount = 0; loosencon = 0; throwsus = -4; siner = 0; siner_timer = 0; hangx = 26; hangy = -58; init_hangy = hangy; remx = x; remy = y; targetx = 0; xmovement_finished = 0; shootcount = 0; hangcon = 0; hangtimer = 0; hangsiner = 0; shootcon = 0; shoottimer = 0; shootmode = 0; anim_timer_2 = 0; stop_anim = 0; m = 2; bx1[0] = -20; bx1[1] = -36; bx1[2] = -48; bx1[3] = -46; bx1[4] = -26; by1[0] = -54; by1[1] = -46; by1[2] = 6; by1[3] = 46; by1[4] = 72; mercy_act = 1;