image_xscale *= 1.3; image_yscale *= 1.3; image_xscale = clamp(image_xscale, 0, 3); image_yscale = clamp(image_yscale, 0, 2); if (exploded == 1) { active = 0; image_index += 1; image_alpha -= 0.2; if (image_index >= 4) instance_destroy(); } if (obj_mainchara.battlemode == 0) image_alpha *= 0.9; if (image_alpha < 0.01) instance_destroy(); if (hit != 0) exploded = 1;