destroyoffscreen = true; tolerance = 32; if (instance_exists(obj_mainchara)) move_towards_point(charaHeartX(), charaHeartY(), 1); image_angle = direction; idealFriction = -0.3; friction = idealFriction; image_xscale = 0.25; image_yscale = 0.25; exploded = 0; target = 3; damage = 8; active = 1; hit = 0; image_speed = 0;