timer++; if (cont == 1) { image_speed = 0.5; if (timer >= 15) cont = 2; } if (cont == 2) { image_alpha = 0; multiplier = 2; snd_play(snd_bomb); explosion = instance_create(x, y, obj_textbomb_explosion); explosion.image_xscale = 3; explosion.image_yscale = 3; for (i = 0; i < 3; i += 1) { bullet = instance_create(x, y, obj_saucer_ufo_bullet); bullet.direction = 240 + (i * 30); bullet.speed = 1 * multiplier; bullet.friction = -0.08 * multiplier; bullet.image_angle = bullet.direction; bullet.explosiontype = 1; } instance_destroy(); }