scr_bullet_init(); if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; image_alpha = 0; updateimageangle = 1; popping = 0; spawnVirus = 1; countdown = 0; infection = 0; targetsprite = sprite_index; targetimage = image_index; targetx = x; targety = y; spawning = true; poisoncolor = #FF4FDC; flash = 0; infectTimer = 0; sprite_index = spr_virovirokun_needle_spawn; image_speed = 1/3; virus_timer = 0; active = false;