scr_bullet_init(); fleetsize = 3; fleetspeed = 1; caralert = 0; moveinterval = 30; lborder = 0; rborder = 640; movedirection = 8; animframe = 1; init = 0; timer = 0; damage = 8; target = 0; targetB = 0; grazepoints = 4; boys[0] = scr_childbullet(x, y, obj_viro_invader); boys[0].image_alpha = 0; shottimer = irandom(30) + 20; shotqueue[0] = 0; shotqueue[1] = 1; shotqueue[2] = 2; shotindex = 0; bigshot = false;