image_angle = direction; if (y > (cameray() + 220) || x < ((camerax() + 320) - 120) || x > (camerax() + 320 + 120)) fade = true; if (fade == true) { image_alpha *= 0.6; if (image_alpha < 0.01) instance_destroy(); } if (ticked == 0) { if (distance_to_object(obj_tutorial_puzboy) < 20 && y > 205) { ticked = 1; with (obj_tutorial_puzboy) tickAlpha = 1; snd_play(snd_graze); } }