myinteract = 0; talked = 0; image_speed = 0; itemflag = 104; itemtype = "armor"; t_itemid = 4; close = 0; extratext = 0; if (room == room_field_maze_ch1) extratext = 1; if (room == room_field_secret1_ch1) { itemflag = 117; itemtype = "key"; t_itemid = 7; extratext = 0; } if (room == room_forest_dancers1_ch1) { itemflag = 107; itemtype = "item"; t_itemid = 2; extratext = 1; if (x >= (room_width / 2)) { itemflag = 116; itemtype = "key"; t_itemid = 6; extratext = 0; } } if (room == room_forest_area2A_ch1) { itemflag = 108; itemtype = "weapon"; t_itemid = 9; extratext = 1; } if (room == room_forest_area3A_ch1) { itemflag = 109; itemtype = "armor"; t_itemid = 2; extratext = 1; } if (room == room_forest_area4_ch1) { if (y <= (room_height / 2)) { itemflag = 110; itemtype = "gold"; t_itemid = 40; extratext = 1; } else { itemflag = 111; itemtype = "item"; t_itemid = 2; extratext = 1; } } if (room == room_cc_prison_prejoker_ch1) { if (global.flag[112] == 1) instance_destroy(); if (global.flag[242] == 0) { instance_destroy(); } else { if (global.flag[242] == 1) { itemflag = 112; itemtype = "weapon"; t_itemid = 7; } if (global.flag[242] == 2) { itemflag = 112; itemtype = "armor"; t_itemid = 7; } } } if (room == room_cc_2f_ch1) { itemflag = 113; itemtype = "item"; t_itemid = 11; } if (room == room_cc_4f_ch1) { itemflag = 114; itemtype = "item"; t_itemid = 2; extratext = 1; } if (room == room_forest_secret1_ch1) { itemflag = 116; itemtype = "key"; t_itemid = 6; extratext = 0; } if (global.darkzone == 1) { image_xscale = 2; image_yscale = 2; } if (global.flag[itemflag] == 1) image_index = 1; scr_depth_ch1();