myinteract = 0; talked = 0; image_speed = 0; itemflag = 104; itemtype = "armor"; itemidchest = 4; close = 0; extratext = 0; extraevent = 0; if (global.darkzone == 1) { image_xscale = 2; image_yscale = 2; } if (room == room_dw_cyber_battle_maze_1) { itemidchest = 10; itemtype = "armor"; itemflag = 118; } if (room == room_dw_cyber_keyboard_puzzle_1) { itemidchest = 18; itemtype = "weapon"; itemflag = 119; } if (room == room_dw_cyber_maze_tasque) { itemidchest = 10; itemtype = "armor"; itemflag = 120; extraevent = 1; } if (room == room_dw_cyber_maze_queenscreen) { itemidchest = 27; itemtype = "item"; itemflag = 122; } if (room == room_dw_cyber_viro_ring) { itemidchest = 2; itemtype = "item"; itemflag = 123; } if (room == room_dw_mansion_bridges) { itemidchest = 30; itemtype = "item"; itemflag = 125; } if (room == room_dw_cyber_teacup_final) { itemidchest = 19; itemtype = "weapon"; itemflag = 129; } if (room == room_dw_city_big_3) { itemidchest = 14; itemtype = "weapon"; itemflag = 130; } if (room == room_dw_mansion_b_west_1f_b) { itemtype = "money"; itemflag = 133; itemidchest = 1; } if (room == room_dw_city_treasure) { itemflag = 134; itemtype = "armor"; itemidchest = 3; } if (room == room_dw_city_cheesemaze) { itemidchest = 16; itemtype = "item"; itemflag = 135; } if (room == room_dw_mansion_east_1f_secret) { itemidchest = 1; itemtype = "item"; itemflag = 136; } if (room == room_dw_mansion_bridges) { itemflag = 137; itemidchest = 30; itemtype = "item"; } if (room == room_dw_mansion_east_2f_c_a) { itemidchest = 3; itemtype = "item"; itemflag = 139; } if (room == room_dw_mansion_east_1f_e) { itemidchest = 11; itemtype = "armor"; itemflag = 141; } if (room == room_dw_castle_west_cliff || room == room_dw_mansion_b_east_transformed) { itemidchest = 21; itemflag = 142; var qualify = 0; if (global.flag[468] > 0) qualify = 1; if (global.flag[142] == 1) qualify = 0; if (global.flag[571] == 1 || global.flag[468] == 2) itemtype = "weapon"; else itemtype = "armor"; if (qualify == 0) { instance_destroy(); visible = 0; } } if (global.flag[itemflag] == 1) image_index = 1; scr_depth();