if (init == 0) { if (dir == 0) hspeed = 12; if (dir == 1) hspeed = -12; init = 1; } hspeed *= 1.1; vspeed *= 1.1; if (x > (camerax() + 640 + (sprite_width * 2)) || x < (camerax() - (sprite_width * 2)) || y > (cameray() + 480 + (sprite_height * 2)) || y < (cameray() - (sprite_height * 2))) instance_destroy();