global.facing = 0; obj[0] = scr_marker_ch1(126, 63, spr_torieldesk_ch1); obj[1] = scr_marker_ch1(107, 116, spr_smalldesk_ch1); obj[2] = scr_marker_ch1(158, 116, spr_smalldesk_ch1); obj[3] = scr_marker_ch1(208, 116, spr_smalldesk_ch1); obj[4] = scr_marker_ch1(107, 145, spr_smalldesk_ch1); obj[5] = scr_marker_ch1(158, 145, spr_smalldesk_ch1); obj[6] = scr_marker_ch1(208, 145, spr_smalldesk_ch1); obj[7] = scr_marker_ch1(49, 179, spr_toyblock_ch1); obj[8] = scr_marker_ch1(261, 183, spr_godthrone_ch1); for (i = 0; i < 9; i += 1) { with (obj[i]) scr_depth_ch1(); } sunset = scr_marker_ch1(0, 0, spr_torielclass_sunsetoverlay_ch1); with (sunset) { image_alpha = 0.4; depth = 2000; }