state = 0; creator = 0; animConst = 9.42477796076938; timer = animConst * 2; attacktimer = 0; truetimer = 0; damage = 0; target = 0; animSpeed = 1; difficulty = 0; zaptime = 10; animator = instance_create(x, y, obj_tm_whip_animation); quizmode = false; init = 0;