state = 0; lastState = 0; creator = 0; animConst = 9.42477796076938; timer = animConst * 2; attacktimer = 0; truetimer = 0; animSpeed = 1; element = 6; sprite[0] = spr_tm_head; sprite[1] = spr_tm_body; sprite[2] = spr_tm_tail; sprite[3] = spr_tm_hand_l_attack; sprite[4] = spr_tm_hand_r; sprite[5] = spr_tm_legs; for (i = 0; i < 6; i += 1) { xOffset[i] = sprite_get_xoffset(sprite[i]) * 2; yOffset[i] = sprite_get_yoffset(sprite[i]) * 2; } targetx = obj_heart.x; targety = obj_heart.y; rotateCracker = 0; attackoffset = choose(0, 45); whipball = instance_create(x, y, obj_tm_whip); quizmode = false; quizloop = false; init = 0; damage = -1; target = -1; difficulty = 0; zapping = false; zaptimer = 0; looping = false;