image_xscale = 2; image_yscale = 2; image_speed = 0.2; good = 1; offing = 0; if (instance_number(object_index) == 1) { tt = instance_create_ch1(x, y, obj_throwtarget_ch1); tt.depth = depth + 1; with (tt) { offing = 0; good = 0; sprite_index = spr_checkers_idle_crownless_ch1; } } con = 0;