con = 1; followcon = 1; followtimer = 0; followbuffer = 0; treecon = 0; speclaugh = 0; image_xscale = 2; image_yscale = 2; if (global.flag[229] >= 99) { con = 999; instance_destroy(); } if (room == room_forest_afterthrash3_ch1) { tree = scr_dark_marker_ch1(440, 72, spr_candytree_tall_ch1); if (global.flag[229] >= 6) tree.image_index = 1; with (tree) depth = 400000; } if (room == room_forest_castleview_ch1) { bg = instance_create_ch1(180, 0, obj_backgrounder_sprite_ch1); with (bg) { sprite_index = spr_darkcastle_bg_ch1; image_speed = 0.1; ss = 0.5; image_xscale = 2; image_yscale = 2; } with (obj_mainchara_ch1) bg = 1; }