con = 1; image_xscale = 2; image_yscale = 2; if (global.flag[229] >= 1 && global.plot < 150) { npc = instance_create_ch1(x, y - 80, obj_npc_room_ch1); npc.sprite_index = spr_lancer_dt_ch1; con = 999; instance_destroy(); }