f = 2; state = 0; text_state = 0; black_alpha = 0; timer = 0; zoom = 0; depth = -1; image_xscale = 2; image_yscale = 2; image_index = 4; image_speed = 0; shouler_l = instance_create(x - 1, y - 2, obj_thrash_transformation_part); shouler_l.image_xscale = 2; shouler_l.image_yscale = 2; shouler_l.image_index = 2; shouler_l.visible = 0; shouler_l.depth = depth == (depth + 1); shouler_r = instance_create(x, y - 2, obj_thrash_transformation_part); shouler_r.image_xscale = 2; shouler_r.image_yscale = 2; shouler_r.image_index = 3; shouler_r.visible = 0; shouler_r.depth = depth + 1; arm_l = instance_create(x - 49, y - 36, obj_thrash_transformation_part); arm_l.image_xscale = 0; arm_l.image_yscale = 0; arm_l.image_index = 0; arm_l.visible = 0; arm_l.depth = depth + 1; arm_r = instance_create(x + 49, y - 36, obj_thrash_transformation_part); arm_r.image_xscale = 0; arm_r.image_yscale = 0; arm_r.image_index = 1; arm_r.visible = 0; arm_r.depth = depth + 1; leg_l = instance_create(x - 10, y + 12, obj_thrash_transformation_part); leg_l.image_xscale = 0; leg_l.image_yscale = 0; leg_l.image_index = 5; leg_l.image_angle = -10; leg_l.visible = 0; leg_l.depth = depth + 1; leg_r = instance_create(x + 10, y + 12, obj_thrash_transformation_part); leg_r.image_xscale = 0; leg_r.image_yscale = 0; leg_r.image_index = 6; leg_r.image_angle = 10; leg_r.visible = 0; leg_r.depth = depth + 1;