f = 2; state = 0; timer = 0; image_speed = 0; image_xscale = -2; image_yscale = 2; vspeed = 80 / f; image_blend = c_black; depth = -10; obj_3d_bg_effect.slow_down = 1; headsprite = spr_bhero_head_c; punchcon = 0; punchtimer = 0; basex = 320; basey = 390; siner = 0; missnoise = 0; miss_timer = 0; shaketimer = 4; movetime = 0; if (global.flag[220] == 1) headsprite = spr_bhero_head_b; if (global.flag[220] == 2) headsprite = spr_bhero_head_a; if (global.flag[220] == 3) headsprite = spr_bhero_head_d; transformstate = 0; effect = 0;